“ The game feels like it could be really pretty with some lighting effects, and less of the blurry haze.Īdditionally, it seems like the later levels were rushed through development, because as you’re skating through certain points, it feels like the game is actively fighting against you. Lining up jumps are a pain trying to move your board left and right on the spot sometimes works, but on some surfaces, both the left and right keys just seem to say to you “ Nah, we’ll just keep going left if it’s all the same to you. With that speed though, going over these bridges and ramps seems to break the physics again, and your bird becomes really hard to stop rolling to the left or right, off the platform and back to the ground floor. You also can’t ride up certain bridges and ramps without a fair amount of speed. ![]() It’s especially annoying, when you realise that with most of the missions, the game starts you often facing a wall, and the controls aren’t tight enough to let you turn around without hitting it awkwardly most of the time. What this leads to is lots of frantic ollies and air tricks to gain speed, before you can actually use the ramps to gain air and reduce the chance of bailing, which is required for a decent amount of the missions. You cannot push off with your bird’s feet, and if you fall off of your board, you lose all of your speed. You’re given a little bit to start off with, but after that you have to do tricks to gain speed, which is maddening. On the lower left hand side of the screen, you’ll colour up the word “Fancy” by successfully doing tricks and combos. The game’s physics is really inconsistent at best, but broken at worst. Additionally, the game has a very frustrating way of limiting the player’s speed. ![]() But crucially, you cannot move the camera if you are moving, which is mind boggling given that, being a skateboarding game, you are moving for 99% of the game. I played the game on PC with a mouse and keyboard, and it asks you to control the camera by holding down the right mouse button and moving the mouse. The camera is similarly fine at first, but when the game starts asking you to navigate larger levels with lots of verticality, it can get really annoying. I get the feeling the developers knew about this issue, as in the pause menu you have the option to tweak a value that dictates how hard it is for your bird to be knocked off their board. In the later levels, my bird would frequently bail in a way that got it stuck in the floor, and there were a few times my board got embedded in a wall. Grinding on one object, jumping to another and grinding on another was imprecise at best, and non-functional at worst. The physics system at first feels fine, but the more I played it, the more it irritated me in how I could hit an object a certain way and be fine, but if I did the exact same thing two minutes later, it would make my bird fall off their skateboard. Well the game came out last week and I’ve now played it all the way to the end- was it worth the almost three year wait? No, No it was not, which it really kills me to say so let’s dig into why.įirst off, the game is really janky in both graphics and gameplay. Since then it’s had a permanent spot on my wishlist on steam. I thought, “ Oh, that’s kind of cute, and I haven’t played a skating game in years, I wonder when it’s coming out? ” ![]() Bored, having already finished the classwork, I had been browsing my youtube feed, when a trailer for SkateBird came up. I remember sitting in one of my English classes when I was still in high school a few years ago.
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